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( game information )
![]() ( premise ) XVII DAY OF SOLACE I thought I got a forsaken answer from the Innkeeper tonight. He speaks in riddles and offers no answers without making deals. I grow weary of these offers. Why do they matter when my beloved Abigail was hunted like a lamb out in the fog?! He could not bring her back to me, not without costing me a price far worse than my life. My soul, I suspect. Would Abigail want that...? However... the Innkeeper is not without his use. As the guttural noises increase in the night until my ears bleed, he has provided me a gift to allow me peace once more. His pittance has brought me closer than ever to finding the last few tainted with this madness and hope to put a stop to this. When there was once filled rooms, now only six remain and I pray to a God not their own that we survive another night. The Innkeeper does not believe so, not at this rate, but faith is a funny thing, is it not? ... If only we could have stopped them instead of slaughtering each other... Abigail would be at my side and the gate could be sealed. We were too divided... too frightened. If this is my last night, I hope it is not for nothing. I will visit the Innkeeper one last time and pray the stillness of the night provides me the cover I need to accomplish our goal. Abigail, wait for me. ![]() ( mechanics ) The game takes heavy influence from both murder mystery and mafia style games. If you're unfamiliar with either of these, or simply unsure of how it translates to RP — don't worry. It's pretty easy to pick up once you get into the swing of things. Each week, one (1) or more characters will be targeted and killed. It's up to the surviving characters who figure out who is the true culprit behind each week's murder, as well as the ultimate goal behind the killing game they have been forced into. Evidence will be found via an investigation at the end of every week, but only the survivors can determine how useful or contradictory this evidence is. To further complicate matters ICly, each character will have a Personal Role. These will be explained in more detail below, but each and every role has a function within the game. Some roles can help their fellow survivors by providing special bonuses during trials and investigations. Other roles can be purposely used to cause harm. Of course, these are only examples of what can be done with a Personal Role. It is up to each character to determine how to use the gift they have been given. The game itself will run on a 1:1 IC:OOC day ratio. This means that Monday is Monday, Tuesday is Tuesday, Wednesday is Wednesday, and so forth. The currently proposed schedule is as follows: FRIDAY: Investigations will be posted at 6 PM EST. Characters will discover that week's victim, as well as stumble across important evidence that might help them solve whodunit. SATURDAY: Trial day. This post will go up at 12 PM EST, with voting closing at 9PM EST. This is both ICly and OOCly. Extensions may be granted on a case-by-case basis, but this will not be common. After voting closes, the person with the most votes will be removed from the room by NPCs and the remaining characters will be given space to select an executioner. SUNDAY: Execution. This post will go up at 1 PM EST. The executioner will be given a pre-determined method, and will be expected to kill the selected "culprit"... regardless of whether that person is guilty or innocent. Some roles will have their own, separate schedules. These will be presented to them after the player has accepted the role. ( roles ) Roles are divided into two categories: Personal Roles and Faction Roles. As mentioned above, everyone will be assigned a Personal Role at the very beginning of the game. There are three different types of Personal Role: ITEM ROLES: Similarly to the Weapon Roles, characters are assigned an item that only they can use. Due to the nature of some of these, the items may be single use or require coordination with the mods — in which case there will be a post for it. (Example role: The Cowgirl | Item: Rope) SKILL ROLES: Characters who have skill roles will not need an item or weapon to make use of their role. Again, some of these roles may have a weekly post due to the nature of their skill. (Example role: The Paramedic | Skill: Provides immunity to one character on Thursday nights.) That said, Faction Roles will overlap with Personal Roles. To put it simply: all characters will have a personal role, but not all characters will have a faction role. Faction Roles follow their own schedule and come equipped with their own winning conditions, which differ from that of the general public. There are only two (2) types of factions in this game: THE "DETECTIVES": The traditional investigative faction, tasked with discovering the mafia and stopping them in their tracks before more deaths can occur. They will be able to select one (1) player each week, and discover whether they are mafia or not. It is up to them to decide what strategies to take in order to reach their winning conditions: Uncover all the killing roles, or be wiped out along with everyone else. Factions will have private mingles and extra bonuses that could benefit them or hinder them in-game. ( murder, trials, & you! ) As described above, at least one (1) character will die each week. Their bodies will be found on Friday, and it will be up to the surviving characters to run a thorough investigation. The moderators will try their best to gently nudge you in the right direction, but, well... It's up to you to find the pieces of the puzzle in order to put it together. Them's the breaks, unfortunately. Murders will ICly be allowed from Thursday to Friday morning (8:00 AM). Though it's the mafia's role to select one victim each week, that doesn't mean they're the only ones who get to have all the fun. Other player characters are encouraged kill a man and get their hands on the reward they are promised each week. The only downside to this is risking an execution at the end of each trial, but that's alright. Why wouldn't it be, if the price is just right? That said — trials will follow the IC and OOC schedule described above. Players will have nine (9) hours to figure out whodunit and cast their vote, or risk getting killed for abstaining. Please keep in mind that voting for the culprit acts as this game's activity check. Even if you're uncertain of who to vote for, it's better to leave a placeholder than nothing at all. In the same vein, please notify a moderator before 9:00 PM EST on Saturday if you will not be around to cast your vote. This can be done through PP or PM, but if you don't come to us directly, your character will be killed. The executioner vote will be made available after the trial ends. This vote is not mandatory and your character will not be punished for abstaining. We ask that all votes for this be sent in before Saturday, 11PM EST as we need to coordinate with the players who will be involved in the execution. ( commonly asked questions ) How long will the game last? We have enough ideas to keep the game chugging for ten (10) weeks, but that's up to you! Kill enough people in a sufficiently short amount of time, and the game could very well end in a couple of weeks. It all depends on the IC choices made throughout the game. I've never played in a murdergame before. Is that okay? Of course! There's a first time for everyone, and the format is very easy to understand once you start playing. Keep in mind what is listed above, and don't be afraid to approach the mod team if you have any questions or concerns. Will my character have weapons or retain powers? To prevent unfair advantages and allow for easier trials, we are removing all powers and all weapons. This means your character will arrive at the Innsmouth Motel with only the clothes on their back; no weapons, no mementos, or silly joke items. Sorry! What happens when my character dies? You really think the great beyond is boring? Think again. We are developing a graveyard system that allows players to have mingles/events once a week, in addition to opportunities to impact the living world. The graveyard is crucial, but also optional. Don't worry. We plan to give both the living and dead a good time! Lovecraftian horrors don't discriminate, after all. What kind of characters are allowed? Any character over the age of 13 with a canon "humanoid" form will be accepted, though younger characters will be reviewed on a case-by-case basis. The tentative character cap is 40, with a franchise cap of 4 characters. While determining whether a character is suitable or not is up to you, we will encourage you to think about long term viability. Joke characters and unrelenting "pures" can be funny at first, but some players find them tiring or boring to play out in a murdergame after some time. From our experience, the key questions are these:
Figuring out the answer to both of those might help you pick who to app. What if I need to drop? We are definitely aware that life can have surprises, but please understand that murder games are a commitment. Your drop could impact the game in the long run. We ask that you consider your availability before placing your reserve. If there is an emergency, however, please contact us through PM or on plurk at ( rules ) 1. Please do not blur IC and OOC. Players are are expected to work together to tell a great narrative. This is a mafia/murder mystery hybrid which relies heavily on keeping secrets OOCly, bluffing ICly, and mashing that betray button on each other. If any problems arise, please come to us and we will try our best to resolve the issue. This is a game first and foremost, and we would hate to see anyone's experience be soured. 2. We expect players to try and remain as IC as possible. The game will give characters the chance to adapt and make important changes to their character's future, but we would like to maintain their core personality. 3. By signing up, we can not stress enough that you remain active throughout the week. This allows you to build CR and get involved with events, investigations, and trials. Your experience, we can safely say, will be molded by your level of activity and ability to be proactive. So try and get involved, and come to the mods with any ideas you'd like for your character to have. If you're having trouble finding your footing, we also encourage you to contact us so we can lend you a hand. 4. You will sin. Your character will sin a lot. By joining, you're understanding that death is most likely going to occur. Throughout the game, your character will be put into dangerous situations that could permanently maim them, disfigure them, or injure them. Our goal is to work with players and accommodate for their character's final moments. 5. Do not leak IC details to players OOCly. While we understand the urge to spill the deets to your close friends, murdergames are a lot more fun when you keep what you know a secret. This includes personal roles, faction roles, and anything else that isn't public knowledge. There is no rule about sharing personal roles (honestly, it's your funeral) but please do not share faction involvement. 6. Yuggoth is based off Lovecraftian lore and the Cthulhu mythos. This means characters will face body horror, possession, mindfuck and eldritch abominations during their stay. If you're uncomfortable with these aspects to the point where it would affect your ability to enjoy the game, you might want to reconsider apping. However, if there is simply one thing that makes you uncomfortable (such as eye injuries, for example), please let us know and we will be sure to include content warnings and avoid involving your characters in situations that include that one thing. 7. If apping from anything released or updated between April 2017 and May 2017, please be mindful of spoilers. Don't drop big spoilers in your threads (especially public threads) unless you have explicit permission from the person you're threading with, and warn for spoilers in the subject header. |