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I recall that the people went about with pale and worried faces, and whispered warnings and prophecies which no one dared consciously repeat or acknowledge to himself that he had heard. A sense of monstrous guilt was upon the land, and out of the abysses between the stars swept chill currents that made men shiver in dark and lonely places.
–H.P. Lovecraft, Nyarlathotep

Apr. 27th, 2017



Logic dictates that a cordless telephone should not operate without its base station, but that is exactly what the item you have been blessed (cursed) with does. On most days, it is a useless piece of technology that takes up space at best and unnerves you at worst. You cannot make calls with it. Pressing any of its buttons does nothing. And try as you might to get rid of it, it will always show up on your person even if you didn't take it along with you when leaving your room.

When you least expect it, however, it begins to ring. The noise is high pitched and painful to your senses — but nobody around you seems to notice. It will not stop until you pick it up, with the ringing becoming louder and louder by the second. Strangely enough, nobody will seem to notice if you were to answer the call in the middle of a crowded room.

So... What will you do, Operator?



Welcome, Operator! As you must know by now, your character has been assigned an item role, with their personal item being a cordless telephone with no base station. This telephone will be both invisible and silent to others, meaning your character never has to worry about accidentally revealing their role. On the other hand, it means they can't simply whip our their phone and hand it over to someone else for any reason. Tragic, we know. But don't worry, there will be plenty of others way to have fun.

Due to the nature of this post, we can't give you a set day for when the phone will do its thing. A weekly placeholder top level will be added to this post on Monday, in tandem with the weekly mingle. We will be replying to this top level whenever your character receives a call on the cordless phone, and you will get the chance to either ignore the call or pick it up. Though we'll be notifying you through plurk every time a new call goes up, we strongly suggest tracking comments on this post.

If you have any questions, don't hesitate to let us know through PM or PPs.

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It is midnight on Tuesday when you find yourself suddenly awake. Your roommate, should they still be alive, is blissfully asleep as your body moves on its own and heads to the outdoor pool and dining area. The smell of cooked meat invades your senses as you approach, and once you are close enough, you'll find Craftly enjoying a beautifully prepared meal. Across from him, another identical plate sits, waiting for you to dig in.

Craftly raises his cup, filled to the brim with wine, and beckons you to sit down.

"Greetings, Teacher."

It seems like it is finally time for the two of you to have a conversation.



Welcome, Teacher! As you must know by now, your character has the chance to either protect one (1) character or hang them out to dry. This is an either/or situation, so you can only pick one no matter how much your character may want to do otherwise. To summarize the key aspects from this role's rulebook:

  1. Your character must pick one person each week, though the effect will kick in during the following week.
  2. They will not be counted as a culprit or accomplice if someone who is made vulnerable dies, but they will be rewarded with a Clue Token.
  3. Similarly, they will receive one Clue Token if the person they protected that week is targeted by any other resident. Good job, Teacher!


New top levels will be created in this post for each passing week. We hope you have fun with your role!

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On Sunday night, as soon as the grandfather clocks mark 6:00, a voice will speak to you. The tone may vary from person to person, the voice's pitch shifting and changing to suit her facilitators's needs — but the words will remain the same. Similarly for all those who can hear it, they'll suddenly find themselves captivated by it.

"Come now, little ones. It's time to partake."


And just like that, you find yourself drawn towards the nearest mirrored surface on the wall, somehow managing to avoid calling the attention of anyone who might be in the room with you. Though this is your first time participating in the ritual, knowledge still floods your mind. A light press of your hand against the mirror, and you will find yourself capable of stepping through the previously solid surface and into the shrine room. Here, you find yourself accompanied by two (2) other individuals. And though your handler can't be physically among you, you still feel her presence enveloping you and saturating the air in this room.

Glance up, and through the glass ceiling you'll be able to see her in all her glory.

It seems it's time for this week's sacrifice to be chosen.



Welcome, Prophets! Starting as of today, you can expect a weekly faction mingle where you will be free to shitpost, theorize, and eventually, cast your vote for whoever you will be killing this week. To summarize the key aspects from your OOC info post:
  1. A Prophet's main role is to kill at least one other person each week. This kill will need to happen between Thursday and Friday, and will count towards that week's trial.

  2. Sometimes, the Prophets will be asked to kill a person who has begun to bore the Unclean and is negatively impacting her ability to enjoy the ritual. This kill will usually happen after their faction meeting on Monday, and will not count towards that week's trial.

  3. Prophet players don't need to fill out a murder proposal for faction kills.

  4. The Prophets have access to every room inside the motel that carries a mirror or a mirrored surface, since they've been granted the power to travel through mirrors. The location descriptions will usually note if a room comes with anything of the sort, and all bedrooms carry two (2) mirrors by default. One in the main room, and another in the bathroom.

  5. Even if they die during the ritual, they'll be automatically revived at the end as long as they held up their side of the bargain (as in, actively participated during the ritual).

  6. Speaking of their side of the bargain: Whatever they've been promised in exchange for their cooperation, they'll receive once the ritual is over.

  7. This goes without saying, but just a gentle reminder. All Prophets are willing participants of the ritual, and have agreed to McMurder 39 other individuals in exchange for having their wishes granted by an eldritch abomination. You do you, Prophets.


As a reminder, you have until Tuesday, 11:59 PM EST to pick whoever you're all going to murder so you have plenty of time to plot how the kill will be carried out. Given that this is the very first week, we ask that you pick between the two mod characters listed in the Prophet Handbook, and as always — feel free to hit us up on the designated weekly faction plurk if you have any questions!

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At exactly 6:00 PM on Monday night, something very strange will happen to you. Regardless of whatever you were doing or whatever you were planning to do, you will find yourself stopping midway. Numbness spreads from your toes to the top of your head. You feel no control of your body. Thousands of shivers roam up your nerves, controlling your limbs like strings to a limp puppet. You're aware of your body moving - out of the room and into the first floor hallway. It's not until you stop in front of the unmarked room nestled between the Kitchen and Laundry that you regain control of your body.

A soft click, and the door creaks open. Inside the room you'll find a small group of people and Craftly seated at a round table. Shelves of antiques line the walls and the smell of peppermint tea wafts through the air.

A thin tendril slips across the table from Craftly's sleeve, hooking around his cup of tea. As smug as ever, he smiles to you.

"Come in, Hunter. It's time for us to begin".




Welcome, Hunters! As you should have been told by now, you represent the "detective" faction of this game. It's your job to ICly suspect those around you and discover who belongs to the "mafia" faction before it's far too late. For this first mingle (and all others, really), we encourage your characters to get to know each other, shitpost to your heart's content, and share your personal roles. Remember to check the Hunter's Handbook for IC rules and information.

We hope you have fun with your role! :)

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hunter's handbook