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( HUNTERS - WEEK 2 )
![]() For this week, there will be no sudden loss of control for those who have signed their souls away for the greater good. As long as they're in the Curio Shop by 6:05 PM on Monday, nothing out of the ordinary will happen. All they must do is knock on the shop's door, carefully as if to not draw attention towards themselves, and the door will creak open by itself much like the previous week. As per usual, inside this strange room they'll find Craftly seated at a round table. Shelves of antiques line the walls and the smell of peppermint tea wafts through the air. A thin tendril slips across the table from Craftly's sleeve, hooking around his cup of tea. As smug as ever, he smiles to the group. "Come in, Hunters. It's time for us to begin". Welcome, Hunters! As of this week, you'll get the chance to either investigate one other character or arm them with a randomized weapon. If you have any questions, you can shoot us a quick PP or PM as always! ic rulebook | locations | statuses | room assignments private conversations | ic profiles | graveyard | full navigation hunter's handbook |


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[ now that jay isn't distracted by TENTACLE!!!!! it's more than a little startling how craftly reacted there. it definitely helps put how dangerous these beings are in more perspective. ]
I have another question. On the menu, one of the items is a skeleton key. Can whoever has it enter this room with it? You told Yukina last week that there's a possibility that other people can enter here.
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Could they get in while we're having meetings?
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I just have one more question. Was Omega's announcement in the dining room correct? About how it'll be more noticeable when the Ghost possesses someone again than it was last trial?
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[ A nod. ]
Anyone possessed by the Ghost will be marked. It is your duty to find that mark.
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[ it won't do anything to help hana, but it's better than nothing. ]
Thank you, Craftly.
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[ He clears his throat. ]
I'd rather see this game run properly.
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